Project Clover Is The VR Editing Interface We’ve Been Waiting For

by Bret Hoy1 Comment

It's easier than it's ever been to capture Virtual Reality video. That's not to say that it’s an every day venture, but it’s something that’s very accessible and it’s hit basically every tier of the market from casual enthusiasts to working professionals.

That said, taking video from one level of production to another is going to take a lot of ingenuity when redesigning our editing systems. This is what makes us so excited about Adobe’s, “Project Clover.”

Project Clover is a virtual reality video editing interface that’s being developed by the incredible programmers at Adobe. The technology was recently demoed at Adobe MAX in San Diego this year to a crowd of industry professionals. Each year, Adobe shows what they’re capable of, and this year was especially enlightening.

Project Clover, and Virtual Reality content in general have the ability to truly change the way we deliver to content clients and our audiences. This demonstration shows how simple the minds at Adobe have already made it. I can’t wait to see what next generation features we’ll get when it’s finally completed and released.

#CloverVR. Adobe MAX 2016 (Sneak Peeks) | Adobe Creative Cloud

The game changing #CloverVR aims to provide editors dedicated tools to view and edit directly in VR. Presented live during the Adobe MAX 2016 Sneak Peeks, co-hosted by Jordan Peele.

Learn more about this year's Sneak Peeks here:

(cover photo credit: snap from video)

Bret Hoy

Bret Hoy

Bret Hoy is a filmmaker, photographer and writer based out of St. Louis, Missouri. Mainly focused on documentary and experimental film, he has produced, directed, shot and edited many short films and a few long form works.

He shoots a lot and often.
Bret Hoy


  1. That was an unfortunate example, both from the demonstration and the presenters hype. It obviously went wrong and shouldn’t have been uploaded.

    Would you like me to show you how it should be done?

Leave a Comment